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Hi folks,
I have some problems to set the render frame properly.
I use the FRAME structure and the parameters
Frame.Camera->Right
Frame.Camera->Up
Frame.Camera->Direction
The camera rotation and the angle of the camera lens (the angle of how much
you can see) determine the vectors Right and Up. Vector Direction has always
a length of 1. So, actually I stretch and rotate the frame but keeping
always a distance of 1 to the camera position.
But there's also the parameter
Frame.Camera->Angle
How do I have to set this angle and how does it influence my frame? Actually
this angle is already regarded in the frame vectors. So, do I really need
this angle???
Besides, can anybody tell me, what this parameters do?
Frame.Camera->Blur_Samples = 0;
Frame.Camera->Confidence = 0.9;
Frame.Camera->Variance = 1.0 / 128.0;
Frame.Camera->Aperture = 0.0;
Frame.Camera->Focal_Distance = -1.0;
Frame.Camera->Type = PERSPECTIVE_CAMERA;
Frame.Camera->Tnormal = NULL;
Thank you in advance
Henryk
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